![]() ![]() It uses a ton of traditional roguelike concepts, but in non-annoying ways We really liked what Misery wrote, so here’s a summary: So, we asked: “What do you feel makes the game stand out?” Misery, one of Unexplored’s Early Access players, thought our description didn’t do the game justice. In the Words Of A Player: What Do You Feel Makes the Game Stand Out? Watch this video to understand how Unexplored creates its dungeons:
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